It can be difficult to find video games that include all types of people and sexualities, but luckily there are some games that let you romance and date members of the same sex. Here are 10 video games where you can be gay, lesbian, and homosexual.
Long absent from gaming, LGBT characters are finally coming out in the virtual world.
For too long, “queer” seemed a conspicuously absent profile trait in the video gaming world. But the recent confirmation that Tracer, the Overwatch character adorning the cover of 2016’s release, identifies as lesbian, it seems the virtual landscape may finally have updated with the times. Here’s a list of some of the most boss LGBT characters to grace a console.
10 LGBTQ Inclusive Games
Video games with same-sex relationships are rare, but these 10 games put the LGBTQ community front and center.
The video game industry is slowly (perhaps too slowly) liberalising, moving to include more rounded female characters and protagonists, more variety with regards to relationship choices in RPGs (which is why the lack of an option to date Yusuke in Persona 5 was so heart-breaking), and better representation of the LGBTQ+ community in video games both AAA and indie. When compiling this list, I realised with a heavy heart that we still have a long way to go. Some of these are not as deep and representational as I’d like, but they are a start, and the existence of LGBTQ+ stories and characters in video games is only going to get better in the future.
It’s Not Easy Putting A Gay Sex Game On Steam
Steam doesn’t have many gay sex games. Plenty of anime boob games, sure, but if you’re looking for hot dudes getting it on, it’s slim pickings. Robert Yang is trying to change that.
Yang’s gained a fair amount of notoriety over the years with experimental games like Cobra Club, Rinse and Repeat, and Stick Shift. He uses video games to explore intimacy and sexuality through mechanics rather than, say, lengthy storylines or throwaway fan service. As Yang puts it, “I feel like my games earn their dick.”
Previously, however, Yang hadn’t released any of his games on Steam, instead preferring to put them up on places like indie mega-shop is a compilation of games about consensual spanking, suggestive popsicle licking, and doinking your car. It might sound kinda silly, but Yang’s reason for putting his games on Steam—a platform that’s sometimes hostile to non-traditional games—is 100 percent serious. “This is one of the primary tenets of the modern gay rights movement: that we must be visible and present, or else we will be erased,” he wrote. “It’s important that there’s a gay sex game available on Steam, of all places.” I sat down to talk with him about that.
Robert Yang: It’s surprisingly going OK. It’s at 85 percent positive views. That’s 200 something positive reviews or something, 300 something reviews total. A lot of people are just having fun with the Steam reviews, saying “This game made me gay. This game, my girlfriend saw me playing it, and then I played it more.” A lot of comments like that, that kind of almost border on homophobia a little, but I’ll let it slide because I see much worse abuse inflicted on me. That’s OK, I’ll tolerate those. I’ll take what I can get.
Robert Yang: I feel like the idea of being “made gay” is losing its meaning, though. As a gay person, I don’t want to take away the politics of being gay. But it seems a lot more common or widespread to say video games made them gay for certain characters or something than it was before. Like the Captain America stuff, or Star Wars with Poe Dameron. A lot of that fandom is pro gay, pro-LGBT people talking about how gay they are for these characters. That’s their way of expressing love for this licensed property or image or whatever.
I guess I’m OK with that, that’s not the worst thing. I think that’s kind of what games and video games and comics, a lot of those uses of language are merging in this weird way that I haven’t really figured out yet.
Robert Yang: I’d say that’s a good way of describing the trade off there, or the stakes of talking like this. Yeah, it normalizes it but it also trivializes it. I guess that’s the age old conundrum with identity and assimilation.
Robert Yang: By that I mean that, I’ve said before that I feel like with a lot of these gay sex games I’ve been making, not that many people actually play it. Most people just watch a YouTube video of it, or read about it, or something. I was trying to apply that same kind of philosophy to this new release on Steam, where I feel like not that many people actually going to play it, or at least I wasn’t predicting that many people that were going to play it. To me, it was more important to be a gesture, to just be there to have a store page there, to know that these games are there. That’s what I meant.
Robert Yang: I wish I could delete the Steam forum for my game, but Steam forces you to have a forum so I have to keep it there. I’m reluctantly checking in every few days or so, or once a day to moderate and delete reported posts. I’m definitely getting my share of homophobia. Not as much as I expected, though.
The tools are OK. People can report posts and then as the moderator, I get to see a list of all those reported posts and then take action. In my case, I’m usually just permanently banning people instantly without any appeal or care. The weird thing about that is, though, when I ban them, Steam sends them a message that they’re banned. Then they can privately message me back about the ban, which is weird. It’s like when I ban them, Steam is like, “OK, well here, have a private, personal channel to this person who just banned you.” Hopefully they don’t get abusive. It’s kind of weird.
Robert Yang: Oh, definitely. That’s how homophobia and racism get dressed up as. like, “Oh, they just said gay people are disgusting. That’s not homophobic, they’re just exercising an opinion.” I’m just like, “No, that’s gross, what’s wrong with you?”
This is going to sound bad, but it’s not a free forum. Me banning you from this little message board of my game is not preventing your political participation in society. I think of it as, “You’re being gross to people and you’re creating abuse with all these people. I don’t want it here, so I’m going to ban you and delete your post.”
Robert Yang: I would say the biggest reactions I noticed were usually from YouTubers and Let’s Players who would usually play my game. My games are, to put it mildly, interesting looking. You don’t really know what’s going on, but on the other hand, you also totally know what’s going on. They’re very short. They’re very scrutable or knowable, at least on the surface layer. I think that made them perfect for a lot of YouTube people to play them. I think it was kind of split between a lot of YouTubers going, “Oh, I don’t know what’s going on, aren’t video games crazy?” That’s their shtick, you know?
The shtick I really didn’t like, though, was people would be, again, cultivating that machismo, masculine kind of thing. Like, “Oh, I’m not gay. This is disgusting. I’m going to play this game and then I’ll cut to a webcam feed of me vomiting or doing a spit take or something.” That was kind of prominent along with a lot of YouTubers broadcasting my game. I was less OK with that, but at the end of the day I also have to accept that I don’t control how my games get received or performed or anything. That’s kind of the nature of video games. I have to share control with the player, even if the player is gross and does stuff I don’t like.
Robert Yang: I made Cobra Club, my dick pic game, when I was really upset with YouTube. I’m like, “Fine, I’m just going to put a giant dick in this game, and then you won’t be able to put it on YouTube. How do you like that?” Like, “Oh, you want to profit off my game so much? Well, here’s a game you can’t profit off.”
But then I eased back on that. In Rinse and Repeat, I censored the penises. I’m still, every day, thinking about, with these new games I’m making, that trade off. Like, should I make this good for YouTube? No, I should make this hard to understand unless you’re playing it. No, I should make this easily visible and understandable.
So yeah, a lot of it is that kind of friction. I’d like to say I’m not really spiteful, I’d like to say that I’m OK and happy for their success and getting all the ad money off my game for free and retelling all of my jokes. But yeah, I guess that’s what I’ve been doing in response.
Robert Yang: I’m pretty sure Cobra Club will not be allowed on Steam. Rinse and Repeat, I think will barely get into Steam. We’ll see. Seeing as it’s banned on Twitch, I don’t really know what the chances are. These three games in Radiator 2 are all fairly tame. That was another reason why they’re bundled together. There will probably be a Radiator 3 of three more sex games, though.
Robert Yang: There’s very few games with dicks. The Grand Theft Auto IV expansion has a few seconds of a dick. I have a mental database of this all. That PlayStation game, Order 1886, there’s one second we see a dick. In Far Cry 4, there’s a split second where you see your own dick. It’s all very brief, like “Oh, did I see it? Did I not see it? Ooh, this game is so edgy,” a little bit.
Robert Yang: Yeah, not at all, which I think is kind of dishonest. Those uses of dicks are literally for exploitation and titillation. I feel like my games earn their dick, but they’re still not allowed, and that’s not what those games get judged on for inclusion on Steam.
But in reference to the Huniecam-type games and sexy visual novels on Steam, yeah, there are a lot of them. I haven’t played any of them personally, but I would say that a lot of the responses on my Steam forum are people asking, “If these sex games had women in it, CNN would be reporting on this and everyone would get upset and the feminists would get upset.” But there’s a million of these games on Steam already. What planet are they living on where they don’t know about all these sex games?
I’m wondering how Christine Love’s upcoming release, Ladykiller in a Bind, is gonna do. I feel like Ladykiller and my games are actually about sex. I feel like Huniecam and stuff, it’s more… good for you if you like huge boobed anime chicks, you know? That’s fine. But I actually don’t like how the boobs are drawn in Huniecam.
Robert Yang: I took a life drawing class, and one of the first rules you learn is, boobs are not spheres. Boobs have gravity and weight to them. They’re more like these big sacks of flesh. They’re not perfect, crystalline spears. That’s not what boobs are.
So on a craft note, I’m put off a little by that. I wish the boobs were better. But I think that kind of speaks to the different intentions between these different kinds of sex games. I feel like Ladykiller is really about sex. The boobs in Ladykiller are exquisite, they are very well rendered and drawn.
Robert Yang: Just the feel on them. When there’s a drawing of a hand grabbing a boob, that’s what a boob looks like when it’s being grabbed. That’s great. From a craft perspective, I would make that distinction between these different kinds of sex games.
Robert Yang: Yeah. And that’s OK; not everything has to be represented by mechanics. But personally I am interested more in the idea of game feel and input and controls and gesture. Like in Stick Shift, you have to move your mouse up and down really fast to get your car going. Well, if someone is squinting from far away, it might look like you’re also choking your chicken. I wanted to evoke that idea in the game.
Robert Yang: I feel like sex hasn’t been tackled as a big design problem because it’s so difficult, and it’s so difficult because framing sex in terms of conflict is kind of creepy, depending on how you do it.
Robert Yang: Yeah, definitely. But then think about two very, extremely masculine, hetero dudes playing a co-op game where they have sex with each other. They might feel weird about that and they might not sell that many copies.
Robert Yang: I would buy it, I would buy ten copies. I would love it, but a lot of people think there’s no market for it, and they never develop for it, so there is no market and the self fulfilling prophecy and blah, blah, blah.
Robert Yang: The next sex game, I’ve been working on for a long time, start and go, stop and go, on and off, it’s a gay bar game. You’re in a gay bar, and there’s a hundred gay dudes. Then there’s one dude you can sleep with out of these hundred gay dudes. You have to do the gestures we do in bars. You have to sip from your drink, maybe go dance, go people watching, look at your phone a lot. You do a lot of these gestures and that kind of builds up to this climax where you might ask someone out and they might reject you, or something like that. It’s kind of this hook up, gay bar simulator thing.
That was heading in this very dark, negative direction where I was feeling really pessimistic about gay culture and gay rights and our priorities and stuff. But then the shooting in Orlando at a gay bar, Pulse, happened. When Pulse happened, it suddenly felt like I shouldn’t make a game that takes a shit on gay bars or gay hook up culture. For a lot of people, that’s kept them alive over the years. It felt like I had to change the direction of this game a lot, so that’s what I’m in the middle of doing. Kind of redesigning it to recognize more the beauty of gay bars.
There’s still some darkness in there. A lot of people don’t feel comfortable in gay bars, and there’s a lot of baggage with this. But I do want to recognize that for a lot of people, it was a really important, beautiful place. I’m trying to think about, game design wise, how do I reflect that and honor that. I’m trying to figure that out, but that’s a really hard design thing.
Robert Yang: I think if people felt uncomfortable, they should feel uncomfortable. It doesn’t make sense. It’s really weird and really disconcerting. I think a lot of people would recognize that if you’re at E3, you have a job to do and it sucks to do that job even though all this other stuff is going on outside of that job, and that feels weird and maybe even inappropriate. But that’s what capitalism forces us to do, I guess. I was actually OK with a few publishers who did press conferences where they wore rainbow pins or something.
Robert Yang: I felt like that was an OK gesture. You’re not coming out and saying, “Oh, video games will help unite us and help us heal after this.” That’s bullshit, don’t say that, but I think if you’re wearing a rainbow pin you’re half acknowledging, “Yeah, this is all kind of bullshit but we have to do it anyway and it sucks. Sorry.”
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Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled „STREAMERS“ to be published by Atria/Simon & Schuster in the future.
GayBlade manual cover, 1992, image credit Ryan Best
GayBlade was a role-playing game developed by Ryan Best in 1992. According to the manual: “GayBlade takes players into an ancient and dark dungeon on a terrifying Quest—to rescue Empress Nelda from the disgusting right-wing creatures inhabiting the dungeon. Fortunately, the rescue party is made up of heroic Drag Queens, Queers, Lesbians, and others who will stop at nothing to get their beloved Empress back to luxurious Castle GayKeep. But can they succeed when so many others have failed before them?”
When the game starts, players in table-top RPG fashion, roll to create a team of characters (Jones,1993). Each type of character has a different ability set encouraging players to create a balanced coalition team. “Armor” in the game includes leather jackets, aprons, tiaras, and condoms, and “weapons” include purses, mace, press-on nails and blo-driers. Enemies in the game include TV evangelists, young republicans, rednecks, homophonic cops, etc., as well as some STIs. The evil forces are led by Lord Nanahcub (or Buchanan backwards) (Nissenbaum 1993). The castle includes 1300 rooms, 13 levels, and 100 bad guys (USA Today, 1993). Much of the coverage of the game asserted it was the “first” LGBTQ game, however this is because its creator and journalists covering the game were unaware of Caper in the Castro.
We stumbled across this game during our archival research into early 1980s and 1990s gay and lesbian newspapers, looking hard for any additional LGBTQ specific games. This otherwise undocumented piece of LGBTQ digital game history was actually widely covered at the time of its original release. According to creator Ryan Best it achieved a large amount of press coverage (particularly for an indie queer game in 1993): “It took me by surprise how much press coverage GayBlade received. My phone was ringing day and night with calls for interviews,” Best said. “Coverage included National Public Radio, USA Today, dozens of national and international GLBT newspapers, Der Spiegel magazine, and I was interviewed by Howard Stern on his radio show.”
We were able to find some of these articles including coverage from the Bay Area Reporter, Village Voice, The Advocate, USA Today, The Boston Globe, and UPI Newstrack.
Article about GayBlade from the Village Voice, July 13 1993, page 46,
We were also able to find the Der Spiegel article, which was translated for us by Twitter follower, game dev, journalist and researcher Nina Kiel
Best’s press kit for the game also includes additional articles and a clipping from Australia’s Sydney Star Observer (GayBlade press kit) one pro-life activist website as being part of the “homosexual agenda” (see page 21, about halfway through the page).
At the time, it appeared the source code to the game had been lost. He did however scan the an incomplete copy of the manual (we are still in search of a complete copy) which you can find here: GayBade manual.
Best was a long time digital game player: “As a 19-year old, I would sneak into CERL (Computer Engineering Research Laboratory at the University of Illinois) and spend hours and hours playing computer games on orange glowing PLATO terminals. I would literally hike through winter snowstorms in the middle of the night to get to CERL then play Oubliette, Empire and some of the first computer games ever invented. What a great geeky life.”
When GayBlade was originally released, reporting differed on whether the game was originally a “standard sword-and-sorcery game christened DragonBlade” (Clark, 1993) or also marketed as “DragonBlade, a straight version of GayBlade.” To get more information Adrienne Shaw interviewed Ryan Best in January 2018 about how GayBlade came to be. In that interview Best explained that he originally had written a more mainstream game called Citadel of the Dead, but having signed a bad contract did not make any money from the sales. He decided he would use the 40,000 lines of DragonBlade coding to make a gay and lesbian spoof … and GayBlade was born.
Best said “I grew up in downstate Illinois, rural, redneck Illinois. I had just entered high school, when I was outed by a friend who knew about me. That was on a Friday, by Monday the entire high school knew about me and the tormenting, threats, and bullying started and didn’t stop. I would come home from school in tears. It got so bad I even tried to commit suicide. Eventually, I made my way westward to California and was in the Castro when I started work on the game. But even there I still carried around emotional scars of what happened to me in high school,” Best said. “In a very real way, GayBlade became my therapy. I put every type of person that had bullied me into the game as a monster you had to destroy. And I was like, you know what? I don’t care anymore. When the game was finished and released, it was as if all of my baggage was gone. I felt confident and stopped being intimidated by my memories of Illinois. It was very empowering,” Best said. “But I really didn’t think anyone would ever buy the game, and then it started selling hundreds then thousands of copies! I donated a lot of copies to charities because I wanted to help the community. It was all about just—back then, it was during the AIDS crisis, and there wasn’t too much fun, too much good things happening. This was one of the small ways I hoped to lighten, even if just for a moment or two, the heavy burdens and sorrows of many people.”
The name GayBlade was inspired by a film he happened to watch around that time, Zorro, the Gay Blade (1981). Best did not make any more games, though he started a few, in part because of his bad contract experience. Ultimately, he ended up creating and directing online education development groups at the Los Angeles Unified School District; 2U, Inc., the University of Southern California, and others. At the time of the interview, Best resided in Toluca Lake, California with his spouse, Cliburn.
UPDATE: In 2019, right before he arrived in Berlin for the closing of Rainbow Arcade, the LGBTQ game history exhibit at the Schwules Museum which was co-curated by Sarah Rudolph, Jan Schnorrenberg, and Adrienne Shaw, Best had found the original game files. Matthias Oborski, of the Computerspiele Museum and who provided technical support for the exhibit took copies of the files and was able to successfully make the game playable again! And once againInternet Archive to make the game available to the public! You can find it here.
American Life League. (1997). Chapter 118: Homosexual Tactics: Anything Goes. Pro-Life Activist’s Encyclopedia. Retrieved from
Clark, Joe. (1993, July 13). Dungeons and drag queens. Village Voice 38(28), p. 46
Cobb, Nathan. (1993, August 5). Alternative cyberstyles. Boston Globe. P. 60.
Haarfön-Helden. (1993, November 8). Der Spiegel. Retrieved from
Jones, Malcolm. (1993, May 14). GayBlade: The world’s first pink fantasy game. Sydney Star Observer.
Nissenbaum, Dion. (1993, April 4). Egads! Empress Nelda has been captured by the forces… UPI NewsTrack.
Provenzano, Jim. (1993, April 8). Dungeons and Drag Queens. Bay Area Reporter. P. 46.
Taking a byte out of the bad guys. (1993, April 6). The Advocate. Page 10.
Vigoda, Arlene. (1993, August 3). Fun and games. USA Today. 1D.
The creator behind the best sex games talks art, intimacy, and gay culture
It might sound reductive or even eking on offensive, but in his own words, Robert Yang makes „obscenely gayart games.
By design, the homosexuality drips off the screen in his most well-known games, played by millions despite being indie, NSFW, and often banned by platforms like Twitch. Whether it’s a game about simulation of historic police entrapments targeting gay men in public bathrooms (but replacing penises with flesh-colored guns in an attempt to circumvent the Twitch ban), Yang’s work balances the seriousness of its subject matter with a joyousness of play and humor, never sacrificing depth in the process.
It’s a disservice to diminish Yang to a single niche. The New York University Game Center professor also makes more meditative and strictly academic games, like the Borges-inspired or an Emily Dickinson experiment titled .
What makes Yang’s work such a testament to the medium as an art form, though, is how he captures the beautiful, honest awkwardness of our naked selves. While mainstream games champion hyper-idealized heternormative power fantasies, Yang reveals how limiting that is by exploring the experiences of those the power fantasies leave out.
Through games that are extra as hell, he shows the pride in being loudly visible in spaces that don’t make room for you.
This New Video Game Lets You Cruise For Gay Sex In Public Bathrooms
A new video game that allows players to cruise for simulated gay sex in public restrooms is making a politically charged message about the policing of sexuality among queer people and censorship in video game culture.
“The Tearoom” is a new project from Brooklyn-based video game designer Robert Yang that allows users to pick up guys at urinals in hopes of having sex. Yang told HuffPost that he decided to make the game after learning about the Mansfield Police Department’s surveillance of a public bathroom in 1962 ― a sting operation in Ohio that targeted men who have sex with men in public spaces.
“I am interested in the politics of sex ― who is allowed to have it, where, when, how, why,” Yang told HuffPost. “Almost all video games containing police also depict the police as a fun player. Like in ‘Grand Theft Auto,’ the police are a playful partner that will let you escape most of the time, or ‘reasonably’ pursue you ‘fairly’ with sufficient cause. In real life, many police do not operate this way; they bend rules, mislead you, accuse you without cause, and detain you for whatever reason they like. Gay men, especially gay minorities, know this well, because we remember it in our community histories.”
In the past, Yang told HuffPost that , the platform through which he hosts his projects, has banned the designer’s work from the site for featuring male genitalia. As a result, Yang chose to make a political statement in “The Tearoom” by replacing the penises of the men in the game with guns.
“I chose to use guns instead of dicks to highlight how bans my games for featuring dicks ― so I’ve given them what they wanted, and made a video game about guns,” Yang said. “To this day, most of my gay sex games have been banned by Twitch. I get emails from people who want dicks instead of guns … well, if Twitch unbans my games, then I’ll finally feel free enough to do that. In the meantime, I have to work around their censorship rules.”
Yang wants those who play his game to not only enjoy the voyeuristic quality of simulated cruising in public spaces, but also to think about the ways that the sexuality of gay people has historically been ― and continues to be ― policed by those in positions of power.
He also wants people to remember how central sex has always been to the idea of queer liberation.
“Sex used to be a central part of gay politics and organizing, and public sex represented a strong intersection between gay rights and police reform movements,” Yang said. “Don’t get me wrong, gay marriage has been great, but now we need to move on to other concerns that affect us all, and join other movements in solidarity. ‘The Tearoom’ is my attempt to connect historical persecution of gay and queer men to modern day methods of surveillance and policing, to show that all our grievances are connected, and those ‘old’ tools of persecution are still here, and perhaps even more powerful today.”
Want to check out “The Tearoom” for yourself? Head here.
The gay chat rooms site for you to make new friends
We know you want a safe and cool place to meet new people just like you and that is where our initiation has its role to play. Our platform lets you have that fun of making new friends without worrying to have interferrd by someone. It is an online chat rooms site that is free to use and also allows you to create groups of your own and invite your friends. This place could be your #1 choice after having to move across the galaxy to search for a chat room that meets your requirements. To enhance your fun we offer all sorts of features you might need to make your conversation with your likely ones memorable and not are a lot of gay chat apps on world wide web and playstore and app store to be precise that people use for gay chat app download. Some download websites will also provide gay chat apk download option. Among the numerous gay chat application on internet, yesichat’s dedicated chat will allow you to use gay chat on pc without having to use any gay chat app for pc, if you really need gay chat app for pc you could use our add to desktop also known as and similar to add to homescreen option for android and ios devices. If you are looking for a free download of gay chat app users on our platform may suggest you some better alternatives for gay chat apps apk. Gay chat dating apps are quite popular due to evolution of grindr and there are some popular discord servers for gay chat that you will come to know of from other users of our gay dating chat format. You can directly download gay chat apps for android from playstore or apk vendor websites that provide gay chat app free download for android. Some users may also be connected on whatsapp groups and telegram or may be using facebook or twitter like social media to maintain contact. Some may be using messengers to maintain contact for example: hangouts. You would get to meet gay chatters from uk, san francisco, hong kong (hk), malaysia, singapore, dubai and india. Relationship and dating are next level but first comes friendship, it is very important to maintain harmony and treat each other with due respect. If you are way too angry over someone, rather use emojis to express yourself than words, that will make you more appealing. Please do not be as hasty to let anyone know your location right away. If you face any issues you can contact us, leave feedback or reviews and we will do our best to have your issues sorted. Yo, do not forget to be nice as that is the basic thing for making new friends. Meet gays, lesbians and bisexuals from all over the world, more than 220 countries on a common platform. Would be so much fun right? So, just try it and if you like this platform please spread the word. Below we discuss some of our features to let you know what you might do on yesichat.
The 11 Hottest Hunks In Video Games As Ranked By A Straight Woman And A Gay Man
By Joseph Bernstein and Jessica Misener and Matt Bellassai and Sarah Karlan
Men slobbering over female game characters has run its course. No one needs to read any more about Lara Croft’s chest or Chun Li’s thighs.
What we do need to read about are the granite-hard pecs, stubbled jaws, smooth skin, and bedroom eyes of the hunkiest studs in the world of video games. These ripped-up broncos have been saving the world and smoldering sexily for years, and it’s time to rank them once and for all.
BuzzFeed assembled a crack team consisting of one straight woman, one gay man, one gay woman, and one straight man to evaluate 11 of these testosterone-drenched slabs of man. Only the straight man had significant video game experience. We hope the results surprise and arouse you.
A Brief History Of Gay Marriage In Video Games
The supreme court wasn’t just copying Fire Emblem when it ruled in favor of same-sex marriage today. Gay unions have been around for quite some time in video games. Let’s look back at marriage equality’s rich history in the virtual world.
16 LGBT Video Game Characters
From a transgendered dinosaur born of a „typo“ to the Ballad of Gay Tony, LGBT characters have come a long way in fourteen years. (Warning: Minor old spoilers)
Top freeGamestagged Gay (418 results)
Explore games tagged Gay on · Upload your games to to have them show up here.
When she’s not dealing with her newfound rewind and fast-forward powers in Life is Strange, you will find our protagonist, Max Caulfield, exploring her sexuality with none other than her best friend, Chloe Price.
There are moments in this narrative-based adventure game where you have the option to have Max kiss her friend Chloe and she will return the favor happily.
Life is Strange: Before the Storm and Life is Strange 2 also tackles the idea of characters being gay or just figuring out what kind of people they are attracted to, but the series never actually uses the term “gay.”
It’s actually quite nice to see the developers letting players choose how they want to pursue romantic relationships without putting labels on everything.
But if you are interested in making out with several characters in a video game, Life is Strange is where it’s at.
Fire Emblem Fates
Nintendo-developed titles tend to stay away from hot topics such as the inclusion of LGBT characters, but Fire Emblem Fates actually allows you to marry characters of the same sex.
There aren’t a ton of romancing options for same-sex characters, but the feature is there for you to try out.
The only bad thing about the whole being gay thing in Fire Emblem Fates is that you have to own both versions of the game if you want to explore all of your options.
Fire Emblem Conquest allows you to have a male/male marriage and Fire Emblem Birthright has female/female marriage. So if you want access to all of the gay options here, then you’re going to have to cough up some dough.
Regardless, let’s give props to Nintendo for at least getting their feet wet when it comes to including all types of people into their games.
Dream Daddy: A Dad Dating Simulator
Dream Daddy: A Dad Dating Simulator is exactly what it sounds like.
Playing as a single gay father in a new city, you get the opportunity to go on dates with other gay dads in the area who all have their own traits and personalities that make them different from one another.
You can flirt with the rocker dad down the street, or go on a cute coffee date with the rugged man named Robert.
There are 7 dateable dads for you to hang out with and you can also customize the look of your own character, placing a piece of yourself into them.
Stardew Valley may seem like just a simple farming game from first looks, but there is so much more content here that you might not even know about, stuff like marriage… stuff like gay marriage.
In your farm town of Stardew, there are 6 male and 6 female characters that are single and ready to mingle. You can choose to date or marry any of these characters, regardless of your character’s gender.
Once you end up marrying someone, they will then move in with you and help out with chores on the fun, and you can also expect some cheeky dialogue and lots of kisses.
The Queerest Video Games, Ranked
Queer-friendly video games can be a hard thing to quantify over the course of nearly 40 years, multiple genres, and fantasy stories where sex and gender might not work exactly the same as they do here on earth in 2018. However, this is a rich history to draw from with a diverse array of characters. Here are 15 games from across the spectrum, ranked. There are many more both mainstream and independent games with queer themes and characters, but this sampling has gotten the attention of the gaymer community.
15. My Ex-Boyfriend the Space Tyrant
This point-and-click tongue-in-cheek game is blatant in both its title and the stereotypical cartoon animation. Pecs, abs, and other chiseled muscles pervade the futuristic landscape, and you can even unlock a mode where the boys are all presented in undies. Available for Mac/PC/Linux, this 2013 title has game play that has been positively described as „perfect“ and „like a Sierra game.“
14. The Tearoom (and other games by Robert Yang)
From a premier name in erotic gaming, Robert Yang’s most recent work, The Tearoom (2017), is a historically and politically charged public bathroom sex simulator about anxiety, police, and what clandestine meetings such as this mean to gay men. Other prominent works of Yang’s include: Succulent (2015), wherein the only gameplay is a man sucking on a popsicle with hip-hop go-go boys dancing behind; and Hurt Me Plenty (2014), a short motion-control game exploring spanking and other light BDSM. In June 2016, these plus another of Yang’s creations were updated for HD and released as Radiator 2. But Yang isn’t the only one exploring these themes. Christine Love’s Ladykiller in a Bind also aims to, with its plethora of characters across a spectrum of genders and sexualities, teach about kink and consent.
13. Grand Theft Auto: The Ballad of Gay Tony
Grand Theft Auto has been a bastion of bad behavior throughout the franchise’s existence, and Gay Tony is no exception. With gaming’s strained history of LGBT representation, you might wonder why such an antihero could land on this list. But since GTA’s whole shtick is the seedy side of life, a gay character should be no exception. While you play the nightclub kingpin’s bodyguard and not Tony himself, it is pretty significant that the entire episode is named for him. There have been other characters in earlier video games that were even more villainous. Though these portrayals might not have been favorable or fair, it’s worth noting their existence as characters of power. They include Birdo/Birdetta, the pink, red-ribbon-wearing, egg-shooting dinosaur from Super Mario Bros. 2; in the original manual, this character was said to “think he’s a girl […] He’d rather be called Birdetta.” There’s also the flamboyant leather-clad boss Ash in Sega’s side scrolling fight game Streets of Rage 3, who employed go-go boys to back him up. There’s also Poison, a scantily clad trans woman named for the ’80s hair band who has appeared in several Capcom games, most notably Street Fighter.
11. 2064: Read Only Memories
A cyberpunk throwback title of 2015, Read Only Memories is a puzzle game exploring the future Neo-San Francisco. There are all kinds of queer characters, and you can even pick your pronouns. Unfortunately, its creator, Matt Conn, who also founded GaymerX, a queer gaming convention, stepped down from both GaymerX and MidBoss, the company that produced ROS, amid allegations of sexual harassment and worker abuse.
12. Caper in the Castro
Quite obscure in comparison to the other games of this list, 1989’s Caper in the Castro is a murder mystery/puzzle-solving game, developed by C.M. Ralph and credited as the first LGBT game. In it, players take on the role of a lesbian detective, Tracker McDyke, searching for a friend, drag queen Tessy LaFemme, who has gone missing from the Castro. Early enough for advertisements to tout animation, graphics, text, and sound, it ran on Macintosh Hypercard 1.2, which is a pretty nerdy little tidbit.
This series original features a queer couple, Athena, a badass treasure hunter, and her more cerebral mechanic girlfriend, Springs. In Borderlands 2, NPC character Tiny Tiny’s gay sexuality is revealed when she admits to a crush on two other female characters in the game known as Moxxxi and Maya. In general, strong women rule throughout the franchise, with multimedia journalist Jessie Gender counting at least 14.
8. Steven Universe
As a beloved children’s cartoon that even adults love, Steven Universe came to consoles last October with Save the Light. Although many point to the gems Ruby and Sapphire, a romantic pair constantly fused together as Garnet, as the show’s queerest aspect, the show and the video game have both incorporated LGBT themes so subtly and beautifully that they permeate the whole universe — even as it deals with other topics throughout the storyline. In the sequel to 2015’s mobile game Attack the Light, Grumpyface Studios worked more closely with the show’s creator, Rebecca Sugar, to develop original stories this time around. But the main philosophy remains the same: Our relationships with the ones we love make us stronger.
6. Knights of the Old Republic
A Cathari female and knight in the Jedi order, Juhani was the first lesbian in the Star Wars universe way back in 2003. At the time, another female Jedi, Belaya, described Juhani as “a dear companion to me for many years. We spent many nights together alone under the stars.” Despite the ambivalence in revealing their past or current relationship status, if you are playing as a female character, you can romance Juhani. Early versions of the game allowed male players to also court her, but this was identified as a bug and corrected.
5 – Overwatch
Lena “Tracer” Oxton is probably the most well-known and oft-played character of this first-person shooter, partially due to her game-changing teleporting and recall abilities. She got arguably more famous when her girlfriend Emily was introduced in a tie-in comic book. Representatives of Blizzard Entertainment, its developer, have told audiences that she’s not the only LGBT character, but so far no others have been confirmed. Buff Russian Zarya maybe?
3. Mass Effect
This popular RPG has given you the ability to have same-sex relationships from the beginning and has a plethora of queer characters. But the game really started to shine beginning with the third in the series, which came out in 2012. Game writer Patrick Weekes said Samatha Traynor and Steve Cortez “represent the first time BioWare has written full romances that are exclusively for same-sex characters,” but even in the original Dr. Liara T’Soni, an Asari, an all-female race that can reproduce with both genders, could have lesbian scenes with a female Commander Shepard. In the more recent Andromeda, Hainly Abrams is introduced as the franchise’s first trans character. It also includes two pansexual squad members, a lesbian doctor, a gay engineer, and two bisexual side characters. With so many queer characters of both human and alien races, Mass Effect might just be the queerest franchise out there.
2. Dragon Age
Also from BioWare, the 2015 Inquisition featured Dorian, who was called a “breakout” gay character. His sexuality wasn’t merely a player’s option but his identity, with his backstory of running away from home after his family tried to make him straight. Perhaps even more groundbreaking is the character Krem, a trans man. Though he never uses those words, the male-presenting Krem reveals that he was born female without any hesitation or shame. He even banters with Bull, a large qunari with big pecs, about binding, before saying that in his culture trans people exist and that “they are real men, just like you or me.”
1. Dream Daddy
Dream Daddy may not be your traditional video game. It’s for Mac and PC only, there is no console version, and it’s really more of an “interactive novel.” But this irreverent dating simulation is queerer than queer. It got so much attention last year that collectors’ editions sold out quickly. In it, you play a single dad who moves with his daughter to a sleepy town called Maple Bay, where everyone else is also a hot single gay dad — be they Teacher Dad, Goth Dad, or Bad Dad. Its over-the-top camp combined with bad puns and other “dad jokes” struck just the right chord to reach a segment of the population far beyond that of the traditional gaming audience.
BANNED FROM STEAM – THE MOST CONTROVERSIAL GAME OF 2018.
In the year 2028 US tension with russia has been steady growing. After „Blonald Drumpf“ finished his second term, USA elects a democrat president. Russia president „Butin“ is not happy about this, and Russia prepares to launch a secret weapon… THE GAY BOMB
The gay bomb was very successful. Most straights are now gay. But Some have rare genetic defect preventing them from becoming gay. The newly elected majority gay government has put out an order to rid the world of any remaining straights.
Take on the role of Andrew, an elite gay soldier tasked with hunting down any straights not affected. Andrew is sent to a high school to investigate rumoured straight activity. But this mission will be anything but ordinary…
Please buy this game so i can pay my mom back. or i will be grounded.
– play through the first part of this epic visual novel set in a world turned gay
– many original characters (andrew, rui, sakura, samuel, teacher, and more)
10 Assassin’s Creed Odyssey
The Assassin’s Creed series has moved more and more into RPG territory, and the latest entry went full with dialogue options, moral choices, and the option to bang anyone you like. You can play as a male or a female mercenary, and while embodying this character you are free to pursue any and all options with regards to sexual conquest, including the option to abstain from sex and romance completely. This is good, because it normalizes gay and lesbian relationships. It’s also shallow because most of these choices amount to lots and lots of sex and little else, reducing sexual representation to sex representation.
9 Gone Home
This short, two-hour experience is a walking simulator in which the player takes on the role of Katie, a girl who returns home to find her family house empty. As she explores the house, we piece together the lives of her parents and her sister. It’s an engaging and unconventional narrative structure which keeps the plot moving forward beautifully. The source of the rift which had led to the house being found empty is the outing of Katie’s sister as a lesbian who has fallen in love with a punk rocker named Lonnie. Learning about their relationship as the game goes on even uncovers links to the feminist punk movement of the ‘90s, Riot Grrrl. So that’s pretty cool.
8 The Last of Us
The Last of Us did a lot of things right, including a true and nuanced depiction of grief, a multi-layered relationship which grows naturally and with room to breathe, and a depiction of a young lesbian character done right.
In the DLC to the main game, titled Left Behind, protagonist Ellie must explore and survive an abandoned shopping mall with her friend Riley, a story which ends with a parting kiss. From what we’ve seen so far of the game’s sequel, we also know that Ellie will play a starring role, and has been seen in the trailers dancing with, and kissing, a girl. Ellie is a strong-willed, resourceful, and ambitious character who also happens to be gay. She is a wonderful example of an LGBTQ character written well.
7 Life Is Strange
The first Life is Strange was well-received little darling, examining the relationship between two friends, Max and Chloe. While the relationship is platonic, the devs made the daring (read: not daring at all) move to experiment with their characters by giving them the option to kiss, and by handing out enough subtext to make us wonder about a potential more-than-friends-friendship. It was all a bit meh. The sequel (or prequel) on the other hand, fared better, introducing a friend to Chloe who makes no bones about liking girls. Chloe herself is also given the dialogue option early on to tell her friend Rachel that she has feelings for her. Throwing out vagueness for direct gayness in the second game was an absolute breath of fresh air.
6 Mass Effect
Much like the afore-listed Assassin’s Creed, which mentioned the now-listed Mass Effect, Mass Effect is a game whose mechanics are geared around player choice. While there is a narrative, it can be influenced by choice, opening up new paths and options as you play (at least, to a certain point, and only until the trilogy’s ending which cast every choice aside like week-old milk). The non-narrative choice mechanic is that of relationships, which, to the developers’ credit, were given enough attention to become a very key aspect of many players’ experience. The devs did come under fire when they allowed female Shepard to be gay, but not male Shepard, and so they fixed it in the following game. The adage ‘better late than never’ is apt here, I suppose. Either way, by the time the third game is out, not only can relationships go whichever way you desire, you can also date whichever lizard-skinned alien takes your fancy. All is as it should be.
4 The Witcher 3
The game hailed by many today as the finest western RPG to have ever graced our consoles is also a game filled with characters to love and hate in equal measure; characters with intricately-woven relationships who make terrible mistakes, charm, trick, and steal from each other; characters who are remarkably human for all their magic. Fan favorite character, Ciri, is a badass woman who is introduced through flashbacks and stories told by people who have been charmed and impressed by her. When controlling Ciri later in the game, players are given the choice to declare, as Ciri, that she prefers the company of women. This is also proven canon in the fantasy books which inspired the game, as Ciri is involved in a relationship with a female character. Gay, bisexual, pansexual; whatever the case, Ciri is awesome.
3 Stardew Valley
A delightful life simulator which has a strong message for the capitalist world around us, Stardew Valley puts players in the shoes of a young woman or man who becomes disenfranchised by office life in the city and opts to take on a farm they have inherited in the countryside. So begins one of the most wonderful, relaxing gaming experiences in recent memory. Inspired heavily by Nintendo’s Harvest Moon franchise, Stardew Valley improves on its predecessor in many, many respects, one of which being the option to enter into a gay or lesbian relationship if you so choose. Adding in this option merely gives the player the added freedom to craft the exact life they would want to lead in this perfect rural landscape.
2 Night In The Woods
This game got a lot of hype at launch for being something very much its own. Not a life sim, not a walking sim, not something which fits into conventional genre types. Night in the Woods is a narratively-driven adventure story about a (cat) girl called Mae, 20 years old and a college dropout. Mae returns home and, through the game’s narrative, we learn more about her life, her friends and family, and her mental health. Before leaving for college, Mae played bass in a band and two of her bandmates, Gregg (a fox) and Angus (a bear) are a gay couple. This kind of normalized gay-relationship-as-part-of-a-band-of-friends being woven seamlessly into the story is something that should be seen, naturalistically, in a lot more games by now. But it’s not, and that’s what makes Night in the Woods special.
1 Steven Universe: Save The Light
Primarily known for being an engaging and clever children’s cartoon, Steven Universe has also had its own RPG, Save the Light, which is surprisingly excellent as tie-in games go, and well worth the asking price.
In both the show and the game one of its most beloved protagonists is Garnet, a member of the Crystal Gems who is actually a fusion – a being comprised of two characters fused together (yes, like Gogeta). The two characters who form Garnet are Ruby and Sapphire, two non-binary gems who are so in love that they prefer to spend every day fused into one being then together-but-separate as two. Ruby, Sapphire, and Garnet are referred to by the pronouns ‘she/her’, and so their relationship is arguably lesbian, but the gems are also non-binary, thus expanding their representation even further in the LGBTQ community. The impact that this show has had, and the way that it champions the LGBTQ community with nothing but love and celebration is truly wonderful. Watch the show and play the game now.
TopGamesfor Windows tagged Gay (297 results)
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Mashable: Tell me your origin story with games — how did your relationship to games first begin then turn into a vocation? What made you want to start creating games about intimacy and gay experiences?
Robert Yang: I grew up modding my favorite video games like Starcraft or Half-Life. I also grew up gay and closeted. When I started coming out in college, I wondered why those two parts of my life were separate. There were so many books, movies, and YouTube compilations of German soap operas to help me make sense of my sexuality (my favorite gay soap storyline was in Verbotene Liebe) yet there were very few video games about young gay people trying to figure out their shit. Then I realized I could make those mods and games and stories myself; this was paired with the sobering realization that this work would make me basically unemployable in the AAA game industry because it was „too weird.“ Even today, I am now pigeon-holed as „that guy who makes the weird gay sex games.“ Even if it’s a fabulous thing, who wants to be reduced to just one thing? But I think I’m coming to peace with that. If I’m stuck in the pigeon hole, that means no one else will get crammed into it. I’ll hold the door open for everyone after me.
Mashable: From your perspective, what about video games makes them uniquely equipped for explorations of intimacy and LGBTQ experiences? Why is there such a strong community of queer creators in games, despite the industry’s obvious homophobia?
RY: Haha um I think I don’t agree with the premise here … right now, video games are NOT uniquely equipped for intimacy or LGBTQ experiences. Game culture is still a hostile environment for LGBTQ experience in so many ways. Every major internet platform is policing sex and queerness; Steam and are definitely rare storefront platforms that tolerate sexuality, but what’s the point if Tumblr, YouTube, and Twitch oppress us to ensure we have no audience or community? Why should any game journalist or streamer cover us, when the main thing that gets them viewers is Fortnite and regurgitated AAA PR announcements? There’s no oxygen left in the room.
And that’s even if you manage to make and finish a game! Making a game about intimacy is still really difficult and experimental. Game developers have decades of research and resources for how to put a gun in a game, how to make the gun feel accurate and fun to shoot, etc. But comparatively we have very little history or context for making games about gay cuddling. How would you even do that, what are the patterns and design conventions here?
Queer creators are on the forefront of researching these design problems, because the industry certainly won’t invest in it. That bright future of cuddling games is possible only if we support and fund brilliant queer folks like Heather Flowers, Ryan Rose Aceae, Mitch Alexander, Hien Pham — otherwise, like a lot of creatives in 2019, eventually we all just burn out.
Mashable: Do you see your games (and others like it) as a form of activism? What role can games play in furthering LGBTQ rights, representations, etc?
RY: I’m really against the idea of the „empathy simulator“ — the tech industry’s desperate attempt to sell VR headsets as a way to experience other peoples‘ lives. My games are not, and never will be, „gay simulators“ or ways for straight people to know what being gay is like, because a video game alone cannot possibly convey that experience. If this stuff is to have any activist function at all, it’s more about a basic level of representation, awareness, and political conversation. A game can help you identify blind spots or broaden your horizons, but it’s still up to you to fill in that gap and do honestly, we’re still a long way away from that kind of literacy about games. We still have many game industry veterans who think their video games have no politics or ideological assumptions.
Mashable: I love how you embed real-world stats on anti-LGBTQ violence and race into the coding of your games, like in Tearoom. Why is that important to you?
RY: I like playing with the idea of simulation. In terms of game balance, what’s the difference between a 43 percent probability, or a 43.253 percent probability sourced from an anti-discrimination study? The difference is conceptual. 0.253 percent doesn’t change the behavior of the simulation in a significant way, but it does change what it all means. A statistic has politics that reach outside of the game code, like a ghost in the machine. More games should seek to haunt us.
Mashable: Of course they’re much more than just this, but many of your games are characterized by a wonderfully freeing, unapologetic, in-your-face Gayness with a capital G. It’s not dissimilar to what some folks love about Pride parades. Why is that so central to your work?
RY: LGBTQ people are often told that we’ll be tolerated if we hide our gender and sexuality and bodies behind closed doors. OK, so we did that in sex shops, theaters, clubs, and bars, with these nice big doors. But nope. The police still raided and shut these places down. I guess Stonewall didn’t have the right kind of door, and LGBTQ people weren’t the right kind of public!
This history teaches us not to trust society’s false promise of respectable privacy, because they will always change what they mean by public or private. That’s why respectability politics is a trap, and that’s why public sexuality will always be necessary at Pride. Leather queens making out in the street is also what convinces a „normal“ monogamous tax-paying gay couple that it’s safe enough to hold hands on the sidewalk.
lol this is the same company that bans my gay games and refuses to explain why… happy pride, everyone
Mashable: You’ve had issues with Twitch banning your games, too. Then Tumblr went anti-sex, affecting part of Cobra Club. What do you make of these bans and other negative reactions to the sexuality in your games?
RY: If we hide our sexuality, that means straight people define what our sexuality means.
Take Twitch: When they ban games, it’s a punishment usually reserved for creepy child porn or rape simulator games. So when they also ban my games about consensually spanking a man or consensually showering with another dude, that equivalent treatment sends a message: Twitch is saying that gay men are basically rapists. I don’t know about you, but that sounds pretty damn homophobic to me.
Instead of banning my games, what if Twitch moderated my games with the adult content controls that are ALREADY BUILT INTO THEIR WEBSITE? We’ll never know, because Twitch refuses to explain why they banned my gay games, or what they’d want from me in the future.
So my message for the LGBTQ community is this: Don’t let tech companies like Twitch wave rainbow flags while pushing homophobic, sexphobic policies. These companies want more control over the internet and our lives, but none of the responsibility or ethical questioning. It’s 2019, so many of us live and work on the internet now. This matters. Don’t let them get away with it.
7. John Marston ()
He looks like he lives in Bushwick and the only thing he’s going to be shooting are Instagrams of the bacon Bloody Marys at Sweet Chick.
Not sure what happened to John’s face, but his attempt to grow facial hair over it is pathetic. But, he can handle a wild horse and wield a big gun, so I’ll give him a shot.
COWBOY! Hooray! He is smoking hot. I bet he has a horse and if so…I’m sold. We can ride off into the sunset and all that cheesy stuff.
I know Americana is on its way out, but John Marston shaves those little stripes into his beard so he’s like 10% hip-hop. That’s a tricky balance but I think he nails it. Boyfriend material.
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weird but kinda interesting?? I literally can’t tell if this is satire making fun of itself. shit’s confusing but entertaining. also offensive. and yes I searched this game up. who knows, I might buy just to see more. consider this gaymer approved lol
i loveeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee it
LOL XD I`M A PLAY EVEN THOUGH I`M NOT GAY XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
James Beard was the “gay male Julia Child.” His life was filled with food, fame & homophobia
The man who pioneered the first TV cooking show & established American cuisine as a cultural trademark was also deeply closeted, inappropriate & uncomfortable in his own skin. (Literally.)
The Army found out this colonel was a lesbian. The woman that oversaw her discharge was, too.
This is the tale of how Col. Patsy Thompson “survived in silence” in the military, especially when she had to discharge a woman for being gay – while hiding her own relationship.
High Engagement possibility
With hundreds of gays already chatting in the rooms everyday it is only a matter of time that you will make a couple of new friends. With lots of teenagers active at all time of the day you can choose any moment of the day to start chatting.
The 11 Hottest Hunks In Video Games As Ranked By A Straight Woman And A Gay Man
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Widely regarded as the first video game to allow full-blown gay marriage, the iconic 1998 CRPG Fallout 2 beat the real-world state of California to the bunch by a full ten years. Kotaku’s very own Patricia Hernandez wrote a wonderful essay about how the game’s same-sex relationships option impacted her personally, which you can read over at Rock, Paper, Shotgun.
As Fallout shows, RPGs led the charge for marriage equality in video games. The next big step came in 2004 with the release of the original Fable, which got a lot of attention at the time for the many ways it seemed to allow players to indulge in incredibly realistic life-like activities alongside all the usual monster-killing and loot-grinding RPGs are known for. Looking back, adding gay marriage into the mix of domestic activities Fable offered was an ingenious way to seamless introduce it to gamers’—i.e., by appealing to many RPG fans taste for having as much freedom of choice in how they create and play as a character as possible. Fable creator Peter Molyneux famously said that allowing for gay marriages in his game .
While The Sims has always allowed players’ Sims to have gay relationships, it wasn’t until 2009 that the one-of-a-kind life simulator actually let same-sex-Sims tie the knot. The original Sims didn’t feature marriage of any kind, while The Sims 2 only let gay Sims have something called a “joining party.” I guess that was the civil union of video games?
Dragon Age (And Mass Effect)
BioWare’s acclaimed RPGs Dragon Age and Mass Effect don’t technically allow you to get gay married, but you can’t really look over the history of same-sex relationships in video games without taking these landmark franchises into consideration. Thanks to a popular player-created mod, Dragon Age: Origins (the first game in the series) did something incredibly provocative with one of its romantic subplots. If you played as a man, you could pursue a romantic relationship with the charmingly befuddled dope Alistair. But if you chose to help him become king, he would eventually break up with you, explaining that his new regal duties required him to get a more…socially acceptable spouse. It was like Brokeback Mountain, except with more dragons. In other words: it was awesome.
The Elder Scrolls V: Skyrim
Continuing the tradition started by Fable and Fallout, Bethesda’s legendary Elder Scrolls finally joined the party with Skyrim in 2011. I hope that at least one gay couple got married with buckets on their heads.
Final Fantasy XIV: A Realm Reborn
Two years after that FFXIV would not allow players to get gay married, the developers’ views officially evolved at last year’s E3, when game director Naoki Yoshida confirmed same-sex marriages as a thing. A Realm Reborn players put on an in-game gay pride parade to celebrate the change of heart. Adorable.
Fire Emblem Fates
A year after disappointing fans in the U.S. for its refusal to allow for gay marriages in its weird-as-fuck sim game Tomodachi Life, Nintendo this week that its latest Fire Emblem game will provide the option. To the company’s credit, it responded to fans’ outcry about Tomodachi Life with a sincere apology that promised the developers would “strive to design a game-play experience from the ground up that is more inclusive, and better represents all players” if they decided to make a sequel. Gay marriage or not, Tomodachi Life didn’t make much of a splash in the U.S., so I’m not confident we’ll ever see a sequel. It is nice to see they listened and applied the same principle to another of their games, though.
That’s all for now. But given the enormous stamp of approval the U.S. Supreme Court just gave to gay marriage, I’m guessing that we’re going to start to see a lot more gay-friendly games coming out soon.
Gallery: The Best Gay Characters In Mainstream Video Games
I’ve been writing about video games, television and movies for Forbes for over 10 years, and you may have seen my reviews on Rotten Tomatoes and Metacritic. I cover all
I’ve been writing about video games, television and movies for Forbes for over 10 years, and you may have seen my reviews on Rotten Tomatoes and Metacritic. I cover all
I’ve been writing about video games, television and movies for Forbes for over 10 years, and you may have seen my reviews on Rotten Tomatoes and Metacritic. I cover all manner of console and PC games, but if it’s about looting or shooting, I’m definitely there. If I’m watching something, it’s usually science fiction, horror or superheroic. I’m also a regular on IGN’s Fireteam Chat podcast and have published five sci-fi novels.
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